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One of the keys to building and getting good is being fast and aggressive. In
order to become fast you need to learn the RoR hotkeys. Hotkeys is just a fancy
name for using the keyboard to build. I'm not going to list all the hotkeys but
you should learn them, they are listed in the manuel or you should be able to find them online. I forget how I learned
them.
Onward we go, in this write up I will be using Hittite vs. Hittite and Hill
Country as the map, but it is generally the same for all civilizations and maps.
I will not be discussing a start or getting an economy, if you want that go to
the strategy page.
When you start the game you will want to find your opponent quickly. Now how
do you do that? If you are lucky your opponent will have a relic or ruin next to
him at the start. He will immediately capture it at the start and that will
signal you on the diamond map where he is. But that usually doesn't happen so
let's learn another way to find him.
The first principle you have to know is that every player ALWAYS starts out
on semi-flat land, berry bushes near by, and is always around the edge of the
map. So now you know that, it helps a little bit but how can you be sure?
It's very simple, select a villager, pick something to build (anything), you
should have a building on your cursor. Start moving your mouse over the area
where you think your opponent should be (it should be pretty easy to find the
general area when you know the basic principles). If you are over your
opponent the building on your cursor will turn red as if you were unable to
build in that area, and the reason you can't build there its because your enemy
is there!
Now that we know where our enemy is, it's time to build. There are different
ways you can go now, you could choose to take land really close to them. You
could also "backdoor" them, which consists of building behind them
where they will most likely not check for you to building, this can be very
devastating if they do not catch it (good players usually check for backdoors or
just build lots of priests to counter). Another alternative is to just build
nice and give them their room (or you could be getting surrounded yourself) and
build closer to you, which will get you an army faster. Or you could do any
combo of these. You may be thinking, why don't I just build all over the map?
It's simple, it wastes a ton of wood and they could just easily build a couple
towers and clear a path for them to build since you will not be able to build
them all that fast.
Let's get off track a moment and discuss "painting". Painting is
when your opponent builds extremely close to you, sometimes in your town center
area, or takes all your available land, making you unable to find a place to
build. Some people will resign immediately when someone paints them or will just
whine and accuse the person that painted them of cheating. But most good players
will usually deal with painting by building towers to clear the land for them,
though they will still most likely complain (even I sometimes complain) since it
does slow you down a bit from building. Painting is not cheating but is
considered cheap by most. Painting doesn't really give you much other than a
loss of wood, it does slow the other player down but to a good player it will be
only a minor set back, though sometimes that can be the winning factor.
There is a form of painting called "phantom walling", this is when
a player builds walls around their opponents town center right from the start.
This makes the player unable to move their villagers, and they will have to kill
the walls one by one with their villagers. Why doesn't everyone do this? Because
it is just cheap, and is borderline cheating, I and most every other players
will resign immediately after being phantom walled. Okay, enough giving you
ideas on "cheap" tactics.
Back to the real topic, generally you will want to surround your enemy with
stables. When I say stables I mean more than a couple, you will want to build
cluster of stables in several different areas in order to attack your enemy from
multiple directing. The clusters of stables do not have to be in a pretty
pattern or anything, just space them out a little. Do not build too close to
your enemy, give him room too build. If you build too close, he will make towers
and simply kill all your stables before they are built. But beware, do not leave
open areas that he can get to your town, put towers up in those narrow places
that are too small for stables.
You should start making elephants as soon as your first stable is up. As soon
as you get a couple elephants you will want to send them towards your enemies
town center area (also known as rushing or TC rushing), beware experts will be
ready for this and will have priests in there town center in order to convert
your rush. If you do this to a person that is not prepared, you can wipe out
there villagers, economy and upgrades at the start, which will make them, waste
more food.
By now you should have upgraded Iron Shield in a storage pit and be ready to
upgrade to heavy elephants in a stable. It is important when you upgrade to pick
a stable away from your opponent, near the back of one of your clusters of
stables. If your opponent kills your heavy elephant upgrade, you’re in
trouble. This also applies to upgrading all units, make sure you upgrade in
places where you are unlikely to be attacked.
At this time you should be making lots of elephants, attacking your enemy
from multiple angles and upgrading heavy elephants, and other technologies. You
may choose to upgrade to scythes at this time but I usually only upgrade scythe
if I foresee a long game or if the other player is heavy into making catapults.
Also be sure not to be wasting too much food on elephants, you will need food
for upgrades and maybe some more villagers to get an economy. Now is also a good
time to make towers. Towers are great for support, build them behind or
integrated with your clusters of stables. Towers do not have to be fully
upgraded to Ballista but Guard towers are pretty much a must. This said, your
opponent will most likely do the same thing, do not go over to his area and
attack, let him come to you. Your elephants will own his units with the extra
support of those towers.
While all this is happening you will need to find an area for siege workshops
in order to make catapults. Do not build siege workshops early on. Do not build
them in front of your stables, they should always be behind some place and
hidden away. Also try not to send out your catapults until they have been fully
upgraded to heavy catapults. When making siege shops it is always a good idea to
build them in multiple areas of the map and have towers in guarding them.
Usually a bit behind your clusters of stables is a good place for them but not
too close especially if you are losing the battle near them or if fighting is
still going on.
At this point, you may be losing land, or pushing the other person back, and
your economy should be kicking in. But now it is time to move out your catapults
because your elephants should be almost gone. If the other person has started
attacking with catapults earlier than you, try making scythes or if you don't
have time, directly attack with your catapults. I personally would suggest just
taking some losses and make scythes/chariots vs. catapults since most people do
not back their catapults with anything. On the other hand, if some how they
still have elephants attacking you, go out with your catapults and kill them,
and just continue working your way with catapults. You may want to make a few
elephants - if you have the food - to stand along side your catapults in
order to kill scythe attacks but watch out for priests.
Since RoR maps are not fair, one person often has one more gold and stone pit
than another. Make sure to try and fight for that extra gold pit! Look for it
early on, it can definitely make the difference. If you are the unfortunate one
and have the 1 less gold pit and stone pit, I would highly recommend being very
light on your catapults and upgrading scythe and ballista towers early on.
Mainly use scythe vs. your opponent catapults, try and avoid going catapult vs.
catapult with him unless he has something like towers supporting him, which in
turn would make your scythe attacks some what useless.
If you are the one with the extra gold pit and stone pit it is still always a
good idea to conserve your catapults since the opponent should play smart and be
making scythe, if they are doing that, try making some archery ranges and making
chariot archers to support your catapults.
So the game is still going? You all are probably getting semi-weak. If you
have a good economy and have food I would suggest make a decent size force of
elephants and attacking your opponent in a weak spot, preferably one without
towers and hopefully without priests or catapults. If you’re lucky the other
person may be very weak and may only have scythe, which should be a push over
for your elephants.
This is the end, hopefully this has helped you in some way. |